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In World of Warcraft into irons

Because of WLK, especially the big disaster, wow no more leisure. On the contrary, it becomes more core. I know this is contrary to what most game player to believe. So, please listen to me.
Five player content become those that tend to reward content externalism, leisure fun for players who played not satisfied. The epic was inadvertent grinding.
Flat field changes without recourse to the slippers. It is too boring, can do. This is changing the hardcore game player to another Twink don’t care about how boring, as long as it is fast. Ask any one whatever you know if he likes to change World of Warcraft level game.

Some area is very hard. As the undead you cannot win even two small strange your level in the level of 4-6. Two thugs accidentally pull may seem impossible to give you, but it is certainly not impossible for a new player who still has to understand the scope and how the characters of hatred. Flat become not worth mentioning, only in lvl10.
Opening to the outside world, this is a fun game full of immediate action and the chance to get a useful random drop, became a newspaper is only minigame, so repeated, only the hardcore, who after the external incentives, participation. Logging in the daily grind of external rewards is casual.

The leveling experience is not. In the professional or many tasks at. Or low level of the battlefield. Not to mention the transition of 60-61.
Jiabao is very effective to cater to the hardcore players. New and casual gamers are not enthusiastic, they now have to play a lot of in the end is the highest rank in the guild can buy Jiabao part. No biography of Jiabao you can not always in lower level compared to the PVP and the disadvantaged in many ways, hardcore gamers to upgrade to a new twink. Propose a new player, whether he believed the other players ran very powerful weapons, they must rely on the drop of fair.
Forced anonymous group seriously weakened wow’s ability to attract new players into the community. Only a portion of the players have been existing community can be neglected, they already know the other players are forced to anonymous group and group. Casual gamers, who is not a part of a guild, a group of anonymous in order to progress their magpie.
Attack with loot rules (BADGE / min), can be used for hardcore attack made Twinks attacks. But most leisure never finish a level RAID time. They are not at their own pace of RAID from the wrath of the Lich king.
Guild privileges given players a serious advantage. Enjoy the same advantages, leisure new players need to join the guild is not know. But because they do not know these guild players, they are often in the community, not for their work. No content (left) so that players get in to join their guild know other players.
Finally, if they really try to make world of warcraft more leisure, they lost. Since the beginning of WLK, decreased two MIO submarine annual growth to sudden zero. Play world of Warcraft, today you will not find temporary workers – the more you will find more of the core. If you want to see yourself doing a new cartoon.

Warcraft movie trailer seems to have been leaked

Baine turned to face his advisors once more before leaving the tent. “The world has been sundered; the Alliance harasses our borders; and the Horde is attempting to devour itself from the inside. I would like to try for a solution other than bloodshed.”

If you’re munching reign any upcoming Warcraft movie, you may be interested to know that a Russian website has leaked trailer. This is a low quality, someone holding a camera to record it obvious, some in the talks to end it, but it’s there. You can clearly see the CGI Orcs go up against “epic” battle of humanity. You can clearly see they declared that “epic phenomenon will become a worldwide event,” of course – the following year. You can clearly see that the user is likely to be from a certain 12_1 exclusive access to this lens banned because his user ID is plastered all over the video.

Personally, I found myself disagree, worried a bit like a war movie turn out five Army. I worry that it will avoid the story in favor of simply looking cool so do not do it angrily great movie, many people claim that it is a way. Perhaps after the trailer will alleviate this concern.

Storm promoting cross heroes Diablo III

Blizzard Entertainment is truly leveraging its extensive IP-based advantages. From now until September 8th- all players who have a Diablo God III PC or Mac will log in the game to get a permanent dark hero is free. It was 5500 gold or $ 7.49 is free!

In Heroes of the Storm to reach 12 players will also be rewarded a pennant and Diablo III braved a unique portrait of the border 70 with a seasonal hero in Diablo III will grant Phantom Hill Malthael of intense player. With the World of Warcraft Hearthstone Cross has in the game … we can only look forward to StarCraft, even overseer to the next!

“We have tried communicating with them in every way possible, but our envoys are attacked on sight. After every attempt, they return covered in blood not their own.” The scout saw the disappointment in Baine’s eyes. He added quickly, “But casualties were kept to a minimum. They only fought as necessary while retreating.”

Wake up tomorrow in the ancient hero debut

The dead high sage, thankfully, he thought. It was by her will that the high arakkoa had unleashed their weapon, hoping to exterminate the Outcasts.

Tirion surrounding world today confirmed the highly anticipated expansion hero wakes up the release of the ancient century, as the team plans to launch its formal final plan at all servers tomorrow, September 12th of. The game has been in the maintenance and server consolidation in the past few days have been off the assembly line, giving the ancient century players plenty of time to get excited to wake up shake out the hero.

To commemorate the launch of Heroes Awaken the team will hold a hero’s welcome event will see the return of the ancient century and existing players to qualify for some of the fantastic rewards, including rare and unique titles, new and new loot table chest and won the second potential flying mounts ancient past century, the Royal Griffin mounts.

Nintendo introduced Pokemon MMORPG augmented reality video

Time finally come? Nintendo released their Japanese video game called Pokemon YouTube channel Go – This seems to be an augmented reality mmorpg- This is crazy. Video details, the game will be called Android and iOS in 2016, and allow players from around the world can “see” Pokemon in their respective fields. Some game features include: meet the players capture wild Pokemon in your neighborhood, increasingly popular Pokemon battle, and even showed some augmented reality Pokemon team is happening in real life.

The game is Pokemon Company and Niantic, augmented reality MMORPG, cooperation between the creators of the entrance.

Players will use the name “Pokemon to add ‘a Bluetooth device, it is a bit like real life rumble group, which will remind the players, if something is happening to them in their enhanced reality. It may be found in a new Pokemon, or attacks by other coaches.

Although we and entrance (though not complex) has seen this, Pokemon are trying to put their classic pop to a new level of intellectual property rights. I mean, who does not dream as a walk outside, share your own Pokemon journey of children?

“So be it,” Reshad said, a coldness pressing down on him. Shadow-Sage Iskar was the leader of
the Outcasts. His absence was disconcerting. He had seemed aloof and angry in recent weeks,

Increased storm hero ‘Doomhammer sergeant “

As we look forward to more information in the Heroes of the Storm (possibly Rexxar) next hero – intense team has released their latest batch of skin. There it said skin Sgt. Doomhammer, a Warcraft stimulate the skin interstellar beloved Siege Operation ‘Sgt. Hammer. “Sgt. Doomhammer reality from a spare, she launched her tribe, and not the Union, and placed in the siege guns to complete all of Warcraft-style bells and whistles. Launch a massive missile warheads things, her second blunt force gun hero ability- contrary, but she rebounded lob exploding barrels in a straight line about – will be quite straightforward upgrade.

In addition, players can pick up Earthbreaker Saar, this is a earth element Saar skin. Skin also provides a new visual effects, such as jumping lava flow, rather than for his lightning chain lightning attack.

When a maester donned his collar, he put aside the hope of children, yet Cressen had oft felt a father nonetheless. Robert, Stannis, Renly . . . three sons he had raised after the angry sea claimed Lord Steffon. Had he done so ill that now he must watch one kill the other? He could not allow it, would not allow it.

The game is currently in hot sales items have “Doombreaker dynamic bundling” It gives you 25% discount on the purchase of four articles ─ Saar, Earthbreaker Saar Sgt. Hammer and Sgt. Doomhammer merger cost is $ 28.84.

Tribal Warfare 2 Gets account shared form cooperatives

House Florent can field two thousand swords at best. It was said that Stannis knew the strength of every house in the Seven Kingdoms. And you have a deal more faith in your brothers and uncles than I do, my lady. The Florent lands lie too close to Highgarden for your lord uncle to risk Mace Tyrell’s wrath.

Have you ever want someone to look at your citizens tribal wars 2, and you leave? Now they can. You can give other players do not share the game literally new “cooperative” feature into your account, which means that your e-mail, password and payment details are in the game. It also allows two players to play the same account at the same time on two different devices, which means that you can actually play with tribal warfare 2 to cooperation, as well.

Personally, I think it sounds incredible adventure. Even if the person you trust. Who can resist trading assets all their friends, in their own villages temptation? The game has no mechanism to prevent such transfers. Not even a simple e-mail to verify who has access already in place between the user of the transaction. The only guarantee is that you must be in the same tribe, to be able to take full advantage of this feature.

However, this feature is there, who want people to really play together to manage a separate CAN village. At least they can not collect tons procure your contact card.

Of Gliders and Flying Mounts

Since my initial look at ArcheAge for its Hobo Gamer post, my interest in the game has soared – much like the subject of this post. I think I may have found a new MMO home, and while I’m going to continue to pay attention to other MMOs, you can expect to see quite a bit more ArcheAge content on The Errant Penman.

Yesterday afternoon the Trion team took to Twitch to show off the game’s large variety of gliders, and when I tuned in, I found myself quickly experiencing some pretty serious glider envy. I’ve embedded the stream below so that you too can be envious. It doesn’t start until around the fifteen minute mark, so skip right through to see the content.

It wasn’t long before I realized that gliders were a much cooler feature than I had originally realized, but as I became further and further enamored by them, I became more and more uncomfortable with the idea. I’ve long been an opponent of flying mounts in games, but at the same time, I’ve played other MMOs with gliders without feeling that the game was negatively impacted in any way. What is it that sets them apart? Why am I OK with one, but not the other? That’s what I want to find out.

Popular criticisms against flying mounts levy charges that they empty out the word, allowing players to easily skip content and remain hidden in the skies. As roads are neglected in favor of flying, the game world seems more lonely and less like a living, breathing world. As players travel easily by “auto-running” above all obstacles, any feeling of a living world is lost as they essentially auto-pilot to their objectives, and although there are short term benefits to AFK-flying, the player themselves are harmed by the lack of any engagement as they travel.

Further, flying mounts are perceived to have a great negative impact on world PvP, allowing players to easily navigate the game world completely safe from any threat of PvP engagement, or even to escape mid-fight if they are able to exit combat. For a game like ArcheAge which is based around world PvP, this would have been a really big problem.

The wide acceptance of these criticisms is likely a large part of Blizzard’s decision to completely disable flying in the new zones of World of Warcraft‘s upcoming Warlords of Draenor expansion, with no word on when, or even if, they will be enabled.

So how is that gliders can perform such a similar role while seemingly avoiding the negatives?

ArcheAge – Eastern Glider
As the terminal velocity of a cat is non-lethal (click image for science), does that mean the Firran are safe up there?

As a game system, gliders are both much more expansive and much more limited than traditional flying mounts, coming together as a unique combination of features which work very well. It is my belief that ArcheAge has struck a near perfect balance between gliders’ limitations and functionalities so as to offer a fun and useful experience without detracting from the game’s long-term health. Let’s take a look.

Gliders are like sharks, if you don’t keep moving, you die. Not really, but if you’re not moving, you’re probably on the ground not going anywhere. Hovering in place above a location to avoid combat just isn’t possible; if you want to be in the air, you have to be actively playing the game to maintain that.

One of the most straightforward contributors to this is the buff timers associated with gliders. While restricting at early levels of progression where the first glider can only stay airborne for two minutes, higher tiers of glider can offer persistent flight for up to a lengthy ten minutes. Beyond that, all gliders (with the exception of a single rare one obtained by killing The Kraken) will slowly lose altitude as they fly, making indefinite or AFK flight all but impossible.

ArcheAge includes mounted combat, and while gliders may not technically be mounts, they do come equipped with their own unique abilities (many of which were showcased in the stream above). For some gliders, this includes the ability to activate a special attack allowing you to shoot ahead of you or perform other special attacks, engaging targets both in the air or on the ground below. Other abilities include stealth, an upward boost, a smoke screen, a chain-teleport, and a targeted dive-bomb attack.

The most exciting part of all this is that any damage taken, or even objects collided with, will cause you to fall off your glider. If you’re running from a fight, the other person has options to bring you back down to the ground, and falling to the ground has some serious risks.

As community manager Scapes is fond of demonstrating in the live-streams, fall damage is alive and well in ArcheAge. In addition to the damage, players who are reduced to low health by the fall will find themselves momentarily stunned, giving pursuers the chance to catch up and seal the deal. In a surprisingly realistic move, players will take fall damage even when falling into water, meaning that the usually safe option of gliding above the ocean isn’t without its dangers.

After putting some thought into it, I’ve come to the conclusion that yes, gliders are materially different than traditional flying mounts, and I am in fact not a giant hypocrite. Good to know!

ArcheAge‘s gliders neatly address nearly all of the negatives from traditional flying mounts while still managing to offer the great majority of the benefits. On top of that, unique abilities and the innate requirements that players be engaged while gliding go a long way towards making travel more fun, more exciting, and more immersive. I’m looking forward to gliding across the world of ArcheAge, and I don’t feel bad about it at all.


Hobo Gamer: World of Darkness Cancelled

Yesterday morning CCP announced news that surprised no one, but shocked us all – World of Darkness has been officially cancelled. I suppose the timing was for the best, as far as I am concerned; while I had not yet written a Hobo Gamer article on WoD, the game sat near the top of my most anticipated games. If you’re looking for a hardcore sandbox MMO, who better to develop it than CCP, right? That’s what we all thought, anyway. For many fans, the wound was salted by some convincing screenshots like the one above being leaked, and damn if they didn’t look good. As this news follows on the heels of rumors of the Atlanta office being near shut down and a $21 million write-off of capitalized R&D as unusable on CCP’s financial statements, it brings to an end much uncertainty about the game’s future, or lack thereof. It’s always sad to see a game you were interested in come to a close, especially one which was aborted before seeing the light of day. My heart goes out to World of Darkness team who are now looking for work, as well as the dedicated fan communities who find themselves looking for a new home.

Shuttering the World of Darkness project marks an interesting move for CCP, and one I fear may mark the end of them as a company. CCP now has all of their eggs in one proverbial basket, EVE, and that basket is aging quickly. While projects peripherally related to EVE such as Dust 514 and Valkyrie do exist, so far those have not shown themselves to be successful at reinvigorating the aging franchise. EVE is a niche game, and it’s a damn good one. However, it’s an old game with harsh barriers to entry that make it very difficult to attract new players, and as you would expect, its already meager subscription numbers have been falling as veterans exit the game. CCP needs a new franchise, and it bodes ill for them to abandon the one they were already developing.

Popular wisdom on comment boards has formed that CCP chose the correct course in cancelling the project due to the massive amount of development time which has already been spent working on the game and their inability to produce an acceptable product, but this violates one of the principle rules of management 101 – sunk costs should never be considered when making future decisions. The reasoning is simple, if not immediately intuitive. If CCP has spent $50 million on World of Darkness already, that’s money that they will never be able to recover regardless of whether or not they scrap the project. Now let’s say CCP has to spend another $50 million to create a working version of the game, with projected revenue of $70 million when adjusted for net present value. While this would put the project at an overall loss of $30 million, it would create net income of $20 million on future expenditures, and thus should still be undertaken at this point in time, even if from the beginning it wasn’t a good investment. Note that this also has the effect of turning a $50 million loss into $30 million for the project as a whole; as long as more money can be made than future expenses are required, you should continue with a project regardless of how much has been spent in the past. That all said, I would assume that a company like CCP is aware of basic management decision making principles and cancelled the game for other reasons; this was purely for the comment section “experts”.

While no longer available as a future MMO home, I included this send-off for World of Darkness in my Hobo Gamer series simply because before its cancellation, it ranked highly on the list of MMOs I wished to play. As disappointing as this is, CCP is still one of the few companies with a proven ability to create a true virtual world, and if they choose to work to create a new IP to carry the company once EVE‘s time has past, I hope to be there to enjoy it. As I said in my Black Desert post, the game I really want to play is EVE on the ground – and who better to develop that then creators of EVE themselves. Let’s hope they get it right next time.


The International 5: Groupstage and Wild Card Brackets Revealed

The International 5 is just around the corner and we’ve a lot of guaranteed entertainment coming along the way. But how can we know for sure if information regarding the group-stage and wild card brackets are not released? Fret not, for Valve has released the Wild Card and Group-stage brackets.

The Wild Card matches will be played between 4 teams namely, CDEC, Vega Squadron, MVP.Phoenix and Archon. The matches will be held in a double elimination best-of-three bracket wherein top 2 teams will advance to the group-stages while the bottom 2 teams will head home.

Meanwhile, the group-stage details have also been revealed. 8 teams each have been allocated to two groups, namely, Group A and B. Teams in their respective groups will play in a round robin phase in a best-of-two format.

At the end of the group-stage, top four teams in both groups will advance to the upper bracket of the main event whereas the other teams will be sent packing to the lower bracket of the main event. Teams in the upper bracket will have a second chance whilst teams in the lower bracket will have to play for survival.

Sixteen teams will play in a double elimination format over 6 days. Eight teams begin in the upper bracket, eight in the lower bracket. First lower bracket games are best-of-one, other games being best-of-three’s and the grand finals being a best-of-five affair.

Streams will start at 9am PDT each day from July 27th through July 30th whilst the main event will start at 10am PDT on Monday July 3rd with the grand finals being played on Saturday, August 8th, 2015. Further information can be found here: The Road to The International.


Diablo III Patch 2.3 Introduces New Adventure Zone Ruins of Sescheron

Blizzard has just announced a number of new features for Diablo III’s upcoming patch 2.3, including a brand new adventure zone. Ruins of Sescheron is a frozen land that once belonged to Barbarian tribes, but it fell to the mighty legions of Baal, the Lord of Destruction, in his march on Mount Arreat. The new zone can be found in Act III.

In addition, the legendary “Horadric Cube” from Diablo II is finally making its return, in an iteration known as Kanai’s Cube. Kanai Cube allows players to break down Legendary items and use their special effects as passive skills, convert crafting materials, and a number of other possibilities.